A couple of months ago I had the opportunity to shoot at an event organized by Requiem For Greece. The main concept is that of a live role playing game based upon the Chronicles of Darkness and Vampire: The Requiem (Second Edition) from Onyx Path Publishing.
In a nutshell, the players create their own fantastic character and assume handling this personality, decision making and acting. In contrast with conventional RPGs the player is depicting his/her character’s actions, instead of simply declaring them. This is similar to a theatrical improvisation, without script, based only upon knowledge of past actions and goals of the character. The game spans a number of Greek cities, and the Requiem For Greece collective numbers over 100 members in Athens, Thessaloniki and Herakleion. There are local Narrator groups coordinated by the city’s Storyteller. Requiem For Greece organized their first session in 2014 and, since then, more than 100 local and 5 national events have been organized.
In the game’s world, supernatural creatures such as vampires, wizards, demons and werewolves are coexisting with a society where corruption and violence is common ground, governments, corporations and religious institutions control every aspect of the mortal daily life. Events from real life are transcribed in the game’s world, with the appropriate supernatural element. Since the players have to impersonate vampires, the game focuses on the political intrigue, moral and emotional challenges and the mystery and, sometimes, the struggle against other dark forces of this imagined world.
You can learn more about Requiem For Greece in the following links:
● «…even stranger nights», a collection of short stories by the members of the collective (in Greek)
For my part this was really great fun and, in fact, the ability and experience of moving between strange, larger than life characters seemingly invisible had an eerie effect. It was like living inside a theatrical performance with only the power to coldly document what’s going on, the actors movement, expressions and interactions. The attention to detail the players show in building their characters was impressive and their commitment to the game was absolute.
Here is a collection of photos from the event, that I hope managed to capture the atmosphere, and most importantly, the characters themselves:
The gear report: the whole event was shot with the Fuji X-Pro2 and 10-24mm f/4, 35mm f/1.4, 56mm f/1.2 and the 16-55mm f/2.8 Fujinon lenses.
This was the first assignment where I used this lens; I have been resisting the urge to get it for more than a year, staying loyal to the compact –and highly capable- 18-55mm f/2.8-4 “kit” lens. I was obviously mistaken; the 16-55mm is a true professional gem of a lens that gives that bit more when needed, in a given shooting situation. I promise to compile a long-term review soon enough, since I have since shot with it a lot.
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